My work as the Technical Artist at 917 Rides for the Rock'n'Roller Coaster Tribute Simulation.
My task is to recreate the functioning of the real life coaster. And making it as a game/simulation that people can play and ride it while also being able to control it and walk arround in a part of the park and the attraction. It's a technical challenge since I had to find the best way to reproduce and engineer a strong dynamic/adaptative sound system for the trains of the coaster while also producing high fideliy graphics that can run in VR and Desktop. Each train has its own music and sound effects. So I had to collect and mix them in a way that they could be instantiated and mixed seamlessly depending on the state of each train.
For this I used Unreal Engine 4 for the graphics/programing, and FMOD as the audio middleware. I also integrated my artistic point of view with the Lighting and the sounds that I recorded and edited myself
For this I used Unreal Engine 4 for the graphics/programing, and FMOD as the audio middleware. I also integrated my artistic point of view with the Lighting and the sounds that I recorded and edited myself
I also created shaders for the project to fit the artist needs while also taking into account the optimization.
Below you will find an example of a really optimized lighting shader, instead of using a spotlight directly from the engine, ORTIGOSA Tommy baked an emissive map onto his 3D model, then I use it and control it with my shader. Some Valorant's gun skins uses this technique.
CREDITS:
ORTIGOSA Tommy (917 Rides):
3D Modeling/Texturing/CoasterAnimation
PANICO Raphaël (Me):
UnrealEngine developer, Sound, Shaders/Lighting
(Huge help of Tommy Ortigosa for the coaster system, ressources and light placement)